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A jam submission

SUPER SEWER 128View game page

Known bugs count as features, right?
Submitted by Steven (@Steaf321), jpeg2k (@jpeg2k) — 49 minutes, 8 seconds before the deadline
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SUPER SEWER 128's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.2924.292
Aesthetic Flair (Graphics & Sound Presentation)#24.7504.750
Relevance (Creative Expression of Theme)#24.4174.417
Technical Excellence (Design & Engineering)#84.0834.083
Immersion (Gameplay & Storytelling Engagement)#203.9173.917

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Made by One or Two People

yes this was made by just me / us

All Original Content

yes everything was made during the jam

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Comments

Jam Host(+2)

Great idea and concept execution, loved the write up in the description explaining the context of the cartridge, however I would have liked to have seen this within the actual game. The bugs features were well thought out and well implemented, pretty trippy the first time around! I couldn't understand how to get through the loop where the sprite can barely jump, from what I can tell it wouldn't make it across the first gap and ultimately I did at that same loop on two separate play throughs. Regardless, of that, a really fun little game with a lot of potential! Well done, good job!

Submitted(+2)

Really loved this idea and the execution. The old school NES aesthetic was really well done! I had a lot of fun playing through it. I did run into a glitch where sometimes if I died, when I tried again the time would be stuck at 0:00. Refreshing the page seemed to reset it. Otherwise great game.

(+2)

I like the game idea, and how it is executed, I found that the music was nice and 'retro' the only thing that i didn't like was that on the second lap, I couldn't jump and nothing told me that I couldn't, but apart from that, I loved it and it could definitely be expanded into some sort of massive castle game with only one room, great accomplishment!

(+2)

Feels very polished and it was a neat twist on the "one room" prompt. I like it!

Submitted(+2)

Glitch aesthetic tied into fun variations to the mechanics that change the context of the single level on each loop, tight controls, a nice energetic little musical loop that doesn't get old over the short duration of the game, great art and animation. This one's the complete package.

Submitted

Glitch aesthetic tied into fun variations to the mechanics that change the context of the single level on each loop, tight controls, a nice energetic little musical loop that doesn't get old over the short duration of the game, great art and animation. This one's the complete package.

Submitted(+2)

Extremely cool game, I loved every aspect of it. I agree with SonnyMakesGames that a better level would be nice, maybe in a metroidvania fashion, you could reach/do things with each different bug.

I had a good laugh playing it, I loved the games list at the intro.

Submitted(+2)

Great game, the only game ive seen with a bit of lore. Needs a better level to showcase the cool mechanic idea but apart from that, very enjoyable.

Submitted(+2)

I really loved the visuals; The colour palette and sprite work was really cute. The looping room mechanic with different "glitches" each time was a cool idea.

Submitted(+2)

This is an excellent game-loop! The random bugs introduced each loop is a really great concept and could be expanded into a very robust set of modifiers for the game.

The aesthetic of "flea-market glitched game" made me think it was going to be a secret horror game.  Really well done!

Submitted(+2)

excellent art and sound. really liked that looping song you had in the background. very good presentation overall. would have liked to play zelda, but you can't win em all.

(+2)

I enjoyed alot, but i wanted to try Mario kart too. :(

(+2)

This is perfect.