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Thank you, Miguel! You make me realize I forgot to credit the color palette I used - Pear36 - which really helped me stick to a certain art style despite the color restriction.

Haha, I can clearly imagine these boring chain reactions you got as I had tons while play testing the game and were forced to build some debug tools to quickly go to next/previous levels for debugging more effeciently 🤭

I still really enjoyed it, do you have some secret coding tips for those physics? They felt so consistent without seeming clunky at all!