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(+2)

Yep! Everything built up using Godot Engine.

Hmm, some advice I can give is: 

  • Signals are an amazing way to setup triggers for your code. They can even be setup easily using the very Editor.
  • Scenes are an impressive and easy self-contained way to design game objects, you can even inherit scenes to extend an object composition (for instance the bugs inherit the same basic_platform_character of the player, but I added some sensors to trigger the jumping)
  • GDScript is easy af, you can learn the whole syntax in 2h, really

I think that's it, thank you for the feedback <3

The syntax looks very similar to Python, so I'll get used to it really fast. :D Thanks!