Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Had fun playing this. Great polish, humorous "narrative". I'm sure Juan and other Godot devs would love this.

Nitpick: I think for a game so simple, the controls should be either completely mouse-based or completely keyboard. The mixed controls was awkward.

Yee! I thought using the mouse wouldn't be a nice design choice, especially because (if you see by the menu etc...) the game was initially designed for gamepads, but I couldn't think of a way to do the KILL THE BUGS mechanic work on them. Do you have any suggestions about it? I really don't have a starting point.

(+1)

For controllers (or all-mouse), you could use picking up the bug as part of the mechanic. Tapping a different button or key could do damage to one of the bugs on you, and you'd have to spam that button/key to kill the bugs off of yourself.

I think I figured out something that may be interesting!

- Now the bugs can be removed by tapping the interaction keys (E/F)
- Bugs that are not attached to anything (console/Juan) can be stomped this includes the boss bug 

What do you guys think? Now everything is on one input method only aaaaannnd....

We can add a coop/competitive game modes since now both players can simultaneously play.