Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Very difficult, me and my friend spent an hour on level 2, we both got filtered. 

does it help if I say you don't have to start taking no actions from day 0? you can take as long as you want to set up, but your complex has to be able to last for 20 days without you repairing anything.

(+2)

yeah we're dumb, but no it's not that, I tried a bunch of different setups, two farms, two houses two masons, OR one mason, one house, one farm, OR two houses,  two masons, one farm. But I keep losing buildings no matter how I set it up and I can't come back once they start falling because I have not enough stone. It's a super appealing game both aesthetically and in concept,  but we got hard filtered.

ah, okay. I think I'll remove all but the essential blueprints in the early levels, sorry about that.
For future reference:

K
HH
GG
(+1)

oh thanks, lol. I don't do great with ambiguity, not a design flaw. Instead of removing them, maybe consider adding a bonus objective, or just something you can feel good about making. Like an extra good solution that just takes more time and uses the 'nonessential' buildings.

That could work. I was considering adding decoration points or something for later levels.

(+2)

Actually I just beat level 2, but I think it was a glitch. I spammed the sleep button and the mason went to -13 decay days before I 'won' and it collapsed.