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ah, okay. I think I'll remove all but the essential blueprints in the early levels, sorry about that.
For future reference:

K
HH
GG
(+1)

oh thanks, lol. I don't do great with ambiguity, not a design flaw. Instead of removing them, maybe consider adding a bonus objective, or just something you can feel good about making. Like an extra good solution that just takes more time and uses the 'nonessential' buildings.

That could work. I was considering adding decoration points or something for later levels.