Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[devlog] space garden

A topic by ludowoods created Jan 03, 2016 Views: 2,373 Replies: 42
Viewing posts 21 to 29 of 29 · Previous page · First page
Submitted

I love the environment and architecture you set up, the little floating particles, stars, and plant colours really give a nice space aesthetic!

HostSubmitted

aaa thank you this is exactly what i'm going for!! (':

HostSubmitted(+1)

a fountain! i gotta figure out how to get some water--i wouldn't mind faking this, but it'll probably take some doing to figure out displacement animation/maps or vertex displacement O: !

not shown are some roof pieces that are filling in. i didn't get too much done tho ): !!

some goals for the next few days

  • rocks
  • water!!
  • layout (and i'm realizing this is kind of hard to figure out w/o knowing how pieces will fit)
  • pots? path linings?
  • flower-like plants
  • shrub-like plants
HostSubmitted(+2)

today was some layout research! i looked at the gardens of versailles and various other garden layouts to get an idea of different kinds of spaces associated with gardens. it's tricky finding the balance between some more classical shapes garden spaces, victorian architecture, modern greenhouse/botanical garden architecture, and the Space Architecture Vibe. i'll prob be spending more time working these out.

designing these spaces is very tough for me! especially in finding ways to make assets tileable. there's a tricky balance here between modular and unique and it's very hard to mesh both in very organic shapes. overall a challenging design study!

HostSubmitted

no assets today again ahah--my new tablet came in so i've been drawing quite a bit to break it in. this includes more architectural concepts!



this last one is some Tiling Architectural Kit Math that was puzzling me for a bit


i prob could solve it by turning the pieces a bit but i was a lil ?? about how some of them would connect.

HostSubmitted

quick midday update to make up for lack of assets lately!!


some some assets hashed out--ended up scrapping a lot of math but it's cool i knew what i wanted.


less fortunately my skybox flickers to background color whenever i look at certain prefabs. i had this problem with a different asset and the only solution was to remove every instance of it. i can't seem to find any mention of this on the forums or documentation at all so ): i guess i'll have to scrap whichever asset or debug the mesh (uggggghhh) but ahhh boy is it annoying.

up next on architecture:

  • path layouts
  • floor assets
    • ie multiple levels maybe--steps?
    • glass tiles possibly?
    • circular + tiling planes
  • tilable pool or some water asset!
HostSubmitted(+1)

incredibly, my skybox issue was that i was using a regular texture for a skybox. i'm ready to be ousted from game dev forever (':


less insipidly, ceiling pieces filled in, some circular floor assets, and now to work on fountains + paths and filling in the plant life!

today:

  • tileable pool
  • small plant
  • large tree
HostSubmitted(+1)


working on some taller plants to fill the vertical space!! prob will have a tree or two in each corner. working on getting the water shader to draw correctly??! it's a bit odd because it appears on top of some of the opaque objects that would otherwise occlude it.

i gotta apologize for slacking a bit on responding to your dev logs! it was a rough last few days. i'll get on it soon.

tomorrow:

  • tall leaf plants
  • fix water?
  • paths!!
  • fill the space
less than two days left!!
Submitted

i'm looking forward to this so much! :> you're inspiring me to do 3d stuff in the future heh

yAAAHH!!! j this looks so amazing!! i love the colours so much!!! its such a lovely space garden!

Show post...

nice!

Viewing posts 21 to 29 of 29 · Previous page · First page