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Cool meta and nice approach! Although a bit difficult to get the timing right... As I see it, you should let the player know how fast the loss of energy is during the day, before making him lose in the first day because of it.

Good job anyway :)

Glad you liked it. Yeah, it was a toss up what point in the day to start the player. Settled on what I did because I thought people would be more confused if they started and couldn't interact with anything yet. But it does leave you a little blind as to what the day is like.