Play game
Hemi Sides's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #34 | 3.690 | 3.690 |
| Audio | #48 | 3.069 | 3.069 |
| Gameplay | #54 | 2.966 | 2.966 |
| Overall | #59 | 3.103 | 3.103 |
| Visuals | #76 | 2.724 | 2.724 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Art
Made by Evan
Audio
Made by Evan, some songs being public domain classical songs.
Leave a comment
Log in with itch.io to leave a comment.







Comments
Cool Game Idea!
I got a bit frustrated after trying to push falling boxes and getting them locked in a corner, such that I had to reset.
I'm not sure why the sprite flips sides when swapping sides, is it teleporting or are you rotating something? maybe just doing gravity = - default_gravity would've fixed that issue? Otherwise, I would've made sure, that when you put a box in a position, you should also be able to reverse it (at least if you design your levels in such a way, where you need them to be at different places). Maybe you could've done a "pickup" system? I know it's not easy and the one I implemented for my game also wasn't perfect, but it would've made the game a lot more enjoyable since the core mechanic really is fun!
Thanks for the feedback! The level design was very finnicky due to the weird physics and how it interacts with objects. I'm not sure about the sprite flipping, i didn't notice if it does that but if so it'll be an easy fix. The object interaction can definitely be adjusted and changed for future change!
Hey mate. Some feedback:
- I wish the player wasn't a ball. Besides that, the game looks nice tho.
- I wish some kind of SFX would be present when something goes above a button.
I could not beat your game, as pushing boxes on the reversed gravity side is too janky IMO.
Thanks for the feedback. Definitely hard to make level design using the weird physics, it caused a lot of collision bugs, so making levels took most of the time. In future we would definitely want to add more sfx, when we added a button sfx the hitbox kept going off making spam sfx so we ditched it due to time restraints (the pressure plate button not UI button) we forgot about the ui sfx so we only managed to make one last minute for clicking. NGL i had no idea what to do other than a ball, so for the sake of simplicity i kept it a ball, the compression made it look a little ugly though.
This really reminds me of Ibb and Obb haha. Really cool idea, very unique and executed nicely. Good job!
Thanks!
It's such an interesting approach to the theme! I love the song too!
I think I found a bug where, if you press the menu after you started the game, you won't be able to move unless you reset the stage.
It can also be a little frustrating to have the box stuck since you don't have any way to pull them from a wall, unless you reset the stage.
Also, it's I think it needs some player feedback when doing actions such as playing a sound when the lever is pulled, or changing the sprite when the button is pressed. when we're close to a lever, it would be great to see some indication that we can do an action, such as a highlight.
I do think this concept is full of potential for a puzzle tho. With a little polishing, I'm sure you can make a great game out of it! it was really creative!!!
Thanks, I'm definitely going to change a couple things as suggested once the jam is over. :) Your feedback is definitely appreciated.
I rated and played your game yesterday and forget to leave a message... Sorry about that! I love the mechanics and the take on the theme! Excellent execution, visuals are simple, but not simpler. Awesome audio! It's a good job! Well done!
Thanks for your kind words!