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A jam submission

Fairy Llama Goes to SpaceView game page

Submitted by Bimbarlade — 21 minutes, 39 seconds before the deadline
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Fairy Llama Goes to Space's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#513.6133.613
Fun#653.3233.323
Visuals#803.3553.355

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

This game is awesome! Very funny descriptions and simple but fun gameplay. The music is great too! Wish I could have rated it during the rating period but great job all the same.

Developer

Thank you! :)

Submitted(+1)

I liked the concept and overall presentation, though I feel there could be a few more graphics effects sprinkled here and there. Also, maybe go for higher-res graphics for llama and sparkles, considering the squares are smoothly rotated anyway <- note: I prefer hi-res graphics to pixel art in general, given similar quality.

Going through one tunnel after another was pretty fun for a while, but the game never seemed to end while not offering any extra variation compared to, say, wave 5 (just going faster and with sharper "turns"). I eventually stopped at wave 17. If you were to expand upon that idea, I recommend adding extra gameplay elements to keep things fresh.

Developer (2 edits)

Thanks for the feedback! This game was made within three days, so I hope you understand I had to keep things simple :) I've tried to make the pixel size of the squares the same as the rest, but I didn't like it at all.

Submitted(+1)

Nice entry! I enjoyed the simplicity of it and the ease of restarting. It reminded me of the Mode 7 games for SNES. The only critiques I have are that it was often difficult to tell if you'd cleared a diamond or not (after awhile I figured out the little lama flashed a bit, but it needed more clear feedback) and it was sometimes hard to tell when you were in a square or not especially when they were moving fast away from you. Also a few times when the next wave started I died immediately because the player wasn't centered on the next stream (though that wasn't such a big deal because restarting was so quick and you didn't lose progress).

Graphics were simple but effective and there was definitely something hypnotic about hitting diamond after diamond after diamond, good job!

Developer

Thank you for the feedback! :)

Viewing comments 23 to 21 of 23 · Next page · Last page