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A jam submission

Dragons questView game page

Romeo and Julian are forever connected unless you break it with a click on them.
Submitted by Whosmatt — 6 hours, 37 minutes before the deadline
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Dragons quest's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#543.2004.333
Audio#682.8313.833
Gameplay#922.2163.000
Theme#992.3393.167
Overall#1012.2163.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Art
some

Audio
none

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Comments

Submitted

The game was good but they kept on moving when I was moving someone else. pls rate my game

Submitted

There were quite a few collision glitches where you could stick to walls without much effort, the motive of two sides wasn't really there but I can see that there was a good concept in mind. The art style was pretty good but seeing how premade assets were used, you can tell some things vary in pixel size. The music itself matched pretty decently, sadly I don't recall any sound effects. Overall though, with the time constraints there was a decent game going that had a ground for aesthetic, theme and music.

Submitted

Like Jeht Monkey I couldn't get past the first level, unfortunately. Furthermore, I'd like to encourage you to stay with a pixel size since that would make your game look more consistent. However, the music definitely outshines the rest, I really like it. :)

Submitted(+1)

I was immediately charmed by the music and the art! 

Unfortunately, I was unable to get past the first level because the camera always switched back to the first dragon. Once one died, I was just stuck. There also does not seem to be an exit button from the game screen which is probably needed for download only games. I agree with DonPasquale on suggestions. At the end of the day, you created an awesome  game, so thank you very much!

Developer

thank you!

Submitted(+1)

Very nice visuals and presentation! However, the collisions and the character switching were a bit wonky/buggy. 

Submitted(+1)

Your game has very good approaches, however, there are a few flaws that bother me quite a bit.

First the good things: music and graphics are well chosen.

Also, the character doesn't seem quite as floaty as it often does in gamejams.

Now for what I would do differently:

The player's collider is annoying. A simple box achieves the same effect and you don't get stuck with your nose.

Furthermore, you always get stuck on the sides of platforms. I would definitely remove that. In Unity you can easily work around this with the "Platform Effector 2D".

Also, the coupling function doesn't seem to work so well. Sometimes the character is swapped back, sometimes not, plus it doesn't seem to have any effect when the other char dies. No idea what you tried there.

All in all, though, I enjoyed your game. Please don't let my feedback drag you down. :D

Developer

Thank you for tell me where i can get better 

Developer

Romeo and Julian are forever connected unless you break it with a click on them. Help Romeo and Julian get together but be careful their love is so strong that you have to click on them to stop it or else the other will be dragged along.

happy pride from me and my gay dinos :)

art by:  @ScissorMarks 

music: VOiD1 Gaming

(+1)

This game was great! Good fun and I liked the inclusion with the main characters, overall great job.