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The game feels rather unapproachable. I got the impression that it doesn't want you to play it with all this borderline bs happening in the first few seconds. I barely have enough time to find my bearings before I need to act and that usually just ends with me flying head first into death.

While the movement system is unusual, it is functional and if I was to invest more time probably decent. Graphics are serviceable, I just can't wrap my head around the reason that you put a coordinate grid in the background.

My biggest gripe was the fact that the movement is bound to the arrow keys, which means that I have to quickly take off my right hand off of the mouse. This then results in me dying withing seconds, so I take my right hand and put it on the mouse to restart. This is annoying for such a fast pace game. If you expect me to loose quickly, I expect to be able to return to the action effortlessly.

Thanks for the feedback. I will try next time to add different combination for keys to play and sorry for the other mode's background a bit weird. We didn't know it would the mode would exist and didn't have the time to make the art. For the first problem, I actually do agree. It's just that a I normally play hard games and think the difficulty would be fine which makes it unassessable which I don't really like other. Again, thanks for the feedback.