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Hello!

Really good jam entry - there were a lot of attentions to detail that I liked (like Captain Cooke not being understood by the player - I dunno if this was making a wider point about settlers + colonialism but I empathized with the villagers so that's good). I feel like maybe the amount of objects required for 2 of the minigames (so 20 coconuts, or idols worshipped) felt a hair too long. 

The artstyle was obviously nice - the game had a lot of polish, with the cutscenes and transitions and narrative in days - if there were bugs I didn't find any. The music was  immersive - really sold the vibe, and I'm glad it persisted through the scenes. 

My last comment could be super personal/subjective, but I think your thumbnail doesn't sell the game at all -  you've got a great name in Please The Gods, and I think just adding text would round out the image and provide some context, otherwise it may be skipped over - I personally sought this one out as I'd chatted with one of the devs on Discord - otherwise I may have not clicked (which would have been a shame!)

Thank you for the feedback. I can't speak on the art stuff, that was all our amazing artist Tuile, but I know how much work she put in to make sure the attention to detail was there in terms of art. She was also our writer as she came up with the idea the Cook could not be understood by the player because they are (for lack of better term) from a different world. The minigames part was something we struggled a lot with. For one, we were planning on having a lot more, but some where cut due to time constraints. On there own the minigames are easy, so we thought having the amount of objects required be higher would increase difficulty.  That is something to note, more work does not make it more challenging/fun. In terms of the music, we had a lot more music (heck we even had a whole music game in the works),  but we did not have the time to put it all in. I am really glad you enjoyed it, all that goes to our composer Jacob. I like your idea with the itch page. Will look into it. 

thanks for the reply! I actually just played again, and I realised for me, the narrative is what I wanted to get to, maybe that’s why the minigames felt so long - also that they didn’t have a lose condition (I think?)

I’m glad you’ve all learnt a lot, that’s the best result from a jam, and I’ll say it’s clear that you’re all individual talented but clearly worked well as a team, as even with issues the game is cohesive. great job again! :)

Thank you so much, not just for playing it twice (you're a champ!), but for the additional feedback. Interesting point about the thumbnail, will definitely keep it in mind for next time!