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Really cool movement and attack, visuals are nice but audio is bit lacking. How your attack can easily run out really forces the player to think carefully, mainly trying to defeat multiple enemies at once, which is great. I think the health draining overtime was unnecessary and more enemies at once would be more engaging.

Thanks for the feedback! I had never really worked with audio in my projects before this, so i agree with you on that front. I can see what you mean about the passive health drain, I really wanted to emphasize the feeling that you were constantly under pressure to gather more item drops, but maybe i didn't take the best approach at it. I plan on working on this game a bit more after the heart jam is finished, so I'll definitely be taking your critiques into account.  :)