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Thanks for the feedback! I had never really worked with audio in my projects before this, so i agree with you on that front. I can see what you mean about the passive health drain, I really wanted to emphasize the feeling that you were constantly under pressure to gather more item drops, but maybe i didn't take the best approach at it. I plan on working on this game a bit more after the heart jam is finished, so I'll definitely be taking your critiques into account.  :)