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This has incorporated the theme extremely well, a clear understanding of what scarcity actually is. Brilliant visuals, emphasises the mess left behind. Just needs more SFX for the different objects you interact with and player pathing could be better but it hardly detracted from the experience.

Glad you liked it, and thank you for the nice words! You're totally right about the pathing and the effects. It was the  first time I implemented this sort of pathing / switching between being in front and behind of an object, and only after the jam did I realize that I had probably overly complicated things and followed a totally wrong approach. I would  also have liked to have added more special objects to interact with, but only had time  for two. Definitely improving these things in the post jam version!