Whoa thanks! I couldn't get the feeling of learning the recipes while testing, so I was scared gameplay would be boring and I was trusting on that to carry the experience, I'm glad it worked for you!
Yeah, I had like 0 time to balance and not rely completely on RNG to make the game interesting. Gosh, I had so much more ideas, with 5 ingredients, buying more cauldrons and ingredient slots, buying troops, a recipe that resurrected troops to get those big comebacks... It's also true that there's too much time in the game where you're doing nothing, but I don't know how to solve that.
Thanks for the feedback!