Thanks for playing! Which aspects of the controls did you find finicky?
Interesting that you found the level to be random. Actually quite a lot of effort went into making the maze as "long" as possible without seeming "pointless" if that makes any sense? I tried to design it in a way that wasn't a bore to navigate while also not being too quick as well. Also I'm unsure if you discovered it but the shape of the maze makes a GM2 logo (check the screenshots!).
What do you mean by a bigger game? Perhaps a game that wasn't just a puzzle game but more of a narrative game focused more on the party goers? Perhaps a mystery game, figuring out a murder before it happens or something?
Would you say you had any suggestions?