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Thanks for playing! Which aspects of the controls did you find finicky? 

Interesting that you found the level to be random. Actually quite a lot of effort went into making the maze as "long" as possible without seeming "pointless" if that makes any sense? I tried to design it in a way that wasn't a bore to navigate while also not being too quick as well. Also I'm unsure if you discovered it but the shape of the maze makes a GM2 logo (check the screenshots!).

What do you mean by a bigger game? Perhaps a game that wasn't just a puzzle game but more of a narrative game focused more on the party goers? Perhaps a mystery game, figuring out a murder before it happens or something? 

Would you say you had any suggestions?

the sockets would sometimes hide behind the hedge and sometimes even though I felt I was hovering over the correct object it wouldn't react and sometimes it would be hard simply because two important objects are so close together, but like I said: nothing too bad.

And about the other part: I really didn't mean that it's bad level design in any way, just that it made me feel a certain way. I think the reason behind it is the following: to me, this game looked like a puzzle game. thus I had certain expectations. one of them would be that upon solving a puzzle with the main mechanic I would realize a new way in which said mechanic could be used. Having one of those Eureka moments that define the best of puzzle games. In this game, this moment never came, but it always felt like the mechanic should be able to create such a moment. 

I didn't think this through from a design perspective, that's just how I felt as best as I can describe. I hope that helps : )

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Thanks for clarifying, that does make a lot of sense, I think if I understand correctly, a puzzle game usually builds on its design elements but here it was just 1 puzzle so you miss out on the satisfaction?

Sockets being unreachable through hedges has been the number 1 request made to fix, so I'll definitely get on that.  It was next on the todo list and I regret not implementing it beforehand deeply!

Your feedback has been really useful to me, I would love to continue receiving your feedback.

Sure, thanks for the invitation!