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(2 edits)

Thanks for clarifying, that does make a lot of sense, I think if I understand correctly, a puzzle game usually builds on its design elements but here it was just 1 puzzle so you miss out on the satisfaction?

Sockets being unreachable through hedges has been the number 1 request made to fix, so I'll definitely get on that.  It was next on the todo list and I regret not implementing it beforehand deeply!

Your feedback has been really useful to me, I would love to continue receiving your feedback.

Sure, thanks for the invitation!