Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I got the Kill Shot bug fixed in Build 40. 

The delays should be shorter I think. I also have it set to "auto end" the level if all enemies are dead and all loot is picked up (including enemy drops).

I did not get a chance to figure out the auto critical issue. It's buried in the cover system and I didn't have the time to dig into it yet. Definitely will be resolved and probably in the nest build.

The disappearing characters are also a mystery. I'm hoping it's due to another bug i fixed but I'll try to reproduce it some more when I get some time.

(1 edit)

So it auto loot the loot boxes as well? I think it's a very nice quality of life thing, and it simplify the looting!

Oh wait i've read this wrong, it auto end if we looted everything, ok.

I did not get time to test extending the loot pick up radius yet but it's definitely on the list.

(1 edit)

For the "Auto End" feature, its cool that you allow the game to end when all enemies are dead and loot picked up. Is it possible to allow an OPTION to "end round" as well when you have completed the objective and killed all enemies. Sometimes giving up trying to find the last piece of loot to end the round resulted in walking all the way back to the EVAC can be quite tedious

I picked up the game yesterday and its so cool, cannot wait to get home to put more hours in. 

I have also been thinking about that. With all the loot scattered around you now have to search almost 100% to get it all so that makes sense.

Actually just added a way to end the mission if all enemies are dead. If you try it, let me know if it worked and what you think!

https://hofstudios.itch.io/doe/devlog/31650/build-41-update

I tried it thanks it works great. And I can see that the levels are abit tougher as well, the AI is no pushover now. Awesome work.