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Ah jeeze, con crud! I'm glad you're doing better, that's the worst thing to bring back from a con.

What do you think of this arcade floor tile?


I plan on recoloring the arcade cabinets to have complimentary colors after I settle on a floor color.

Also, thank you for the pickup animation suggestion, my thought process stopped with a "bloop" sound effect and the hold animation set for the robot...

...but tiny arms make it really difficult for players to see on a big screen.



A pick up animation would be helpful in communicating "you got the thing," especially in conjunction with other context-specific effects. I'll probably be able to try something the week after GDC.


Hi Alex,

I hope you're having a good time at GDC! ;)

Yeah, I think the new arcade floor looks fun but but still easy on the eyes, which is great! 

Totally understand about the short arm thing, having had to deal with working on a franchise with characters with short arms. XD I just looked at some Link sprite sheets and it seems like they just extend his arms longer when he carries items above his head - would assume that arm extending will look less obvious with robots, which works in your favor. ;3

It was a blast! I got to sit in on some great panels (that I hope become public, since I'd like to watch them again) and met a bunch of cool people. I'm hoping I can do a write-up of it soon since I haven't posted to my blawg in weeks.

Extending arms is a good thought! I'll give that a shot and see how it looks.