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A jam submission

ControlChaosView game page

Submitted by Dragofin — 30 minutes, 24 seconds before the deadline
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ControlChaos's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#22743.0503.050
Overall#30322.5672.567
Presentation#32272.4502.450
Fun#35192.2002.200

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There are aways two pairs of keys that are lnked (aka joined) to each other

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I felt a little sad while playing the game because of the music. But I can understand, when you're alone in space and cant move straight that isnt a nice feeling ^^'. Besides this your character seemd pretty happy about it. Jumping around with raised arms and so on. 

Submitted(+1)

This is amazing. It took me some time to understand the idea, but once you get it - this is so cool. The potential here is huge. I don't think each level must end with a platform to jump on - any of interesting obstacles in the middle of the level could be a final one as well. Ability to walk in any of 4 directions might give too much freedom as you can walk anywhere backwards, not obligated to use "joined" feature. Most struggles with understanding the game for me was because of animation - "idle" mode is so wobbly and appears as active as pushing animation, so I didn't even notice push action at first. Overall pace and animation could be tweaked to highlight actions of the character - as it's very important what he does and in what order. Still awesome atmosphere, both sound and visuals, enjoyed playing this!

Submitted(+1)

I felt the game environment was quite good but the constant rotation made my head a bit wobbly. I really liked the music too, I felt like it matched with the environment you had.

Submitted(+1)

This is an interesting mechansim well exploited by the level design. It is a little complicated to understand at first but it is fun to play once I understood how the game work. I liked the way to clear a level is not to find a key or put the block at the good position but, at the end, only finding a control configuration where jumping when moving become possible to reach the endpoint. My main issue was the rythm that is quite slow. It take time to clear a level so it can be a little frustrating when we die and need to restart from the beginning. It would be good to have a button to cancel the last step. Also as the four square where the player can move are colored in blue it is no more possible to see if it is a purple square or not so I died several time because I didn't know that I was moving on a purple square. I liked the 3D art and the animation of the character, it was cute. The music was also good but it will be better if the transition between each loop of the music was smoother.

Developer(+1)

Thank you very much for the feedback! The game is a solo project with all the code, graphics and music done during the jam so naturally I ran a little bit out of time. It was most important for me to get the concept out there. I just lacked the time to hone the rough edges out so I know there are bugs and problems still.

But all the feedback is appreciated, if it seems that people enjoy the idea and the core mechanics, I might expand on this idea and make the game longer and much more clean.