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LeoFireMage

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A member registered Sep 21, 2020 · View creator page →

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Loved the idea. Loved the game. Freed the kids. I thing I felt off was some way to manage all the kids, like showing everyone on screen felt off, since they are really big considering the screen size I think you need to figure out a way to get around that. Making all the people smaller would do the trick I think. Really enjoyed the game. The art is so good. The music is good too but compared to the rest music was one area which was a bit not so good.

Hi, I couldn't play the game but to solve the itch.io not playing webgl build issue just select no compression while building for webgl and it should probably work. Atleast it worked for me ;)

I like the idea and liked the game but it would be so much better with more polish. Some of the papers went out of screen meaning I couldn't fill it. The bgm was very small and therefore repeating too often and it wasn't really that good. The should be a small indicator sound when the papers appear on the table. And the amount of papers that spawn could be more I think. I felt the start was too easy.

I think the potion throwing needed to start at a slower pace. I really liked the concept but felt the gameplay needed to be a bit more forgiving at the start and then get faster once the player has mastered the controls. I also really liked the music.

Love the game. In fact, my first idea was the exact same thing, but I went for something else. So I was really looking forward to play this kind of game. Well Done!

Very nice game. I would like to play it again as a fully developed game. I thing i think you should improve is showing a path from the enemy piece previous position to current position. I couldn't keep track of any of the pieces lol. Also if you want to learn about chess AI. Search for Sebastian Lague on YouTube, he has a really good video on chess AI.

Nice idea. I think the movement could have been better like forward would be the mouse direction instead of a fixed direction. Nice aesthetic tho!

Very nice game! 2 things I had in mind. I didn't understand you had to jump on top of the enemy ships to destroy it. I had to find it out accidentally. Second thing - I think it would be very good if you could implement a jump streak mechanic or something like that where the player gets more points if we jump from enemy ship to enemy ship. Other than those, very good music very good sfx. Liked the simple gameplay. Well done!

Thank you!

Yup, I had so many ideas but this time I didn't want to focus on the gameplay but learn modelling and therefore kept the mechanics to a minimum. Thanks for the feedback!

Yup, that was the intention lol. I found myself camping in one spot and therefore added the bombs.

Thank you!

Yup, modelling the enemy proved to be very hard. It took me my whole saturday and something went wrong at the end while rigging the model. Everything was a first for me and therefore even with the flaws I'm really proud of the result. Thanks for the motivating feedback. 

Very good job, but I think there is inspiration from the mobile game Archero. Even if thats the case, very well done. But I think I glitched out somewhere and my game was all black and this was completely black. I couldnt see anything.

I think adding 1 more mechanic for the player would have been nice. Like shooting the zombies or something like that. I got it really easy with multiple meteorite level where I just need to stay in one position and do nothing. Its a really fun game and if you could expand it I would definitely play a bigger version.

The control changes do match the theme but makes the game waay too hard for me :( I think without the changes to the control itself the game is really good.

Yup, I was learning modelling for this game jam. The zombie rigging messed up and lost a lot of time :(

Thanks.

Very nice idea. But it had too much in a small space I think. A bigger room would've been nice.

The design is very good but I got really frustrated with the controls. But the aesthetics and feel and everything else, I can see a lot of work went into making this and its very good. But the controls make me feel giddy and ruin the experience for me.

A simple game but very much fun.

A simple game but very much fun.

Very fun to play. Maybe some end scenes with the police would've been nice.

Very well done. The music and audio is so good. I guess you recorded actual toys?

Very fun game. The car sounds were spot on. You probably need to fix the issue where the car is turned sideways and we can't move, maybe some sort of auto fixing the car position would be awesome.

My dude this is so good. Everything was good except for it being a bit difficult. I beat in 2 tries but I think there was some bug where I wasn't dieing to the bullets. Not sure ;).
Anyways fantastic job.

Nice puzzle. Well Done.

I felt the game environment was quite good but the constant rotation made my head a bit wobbly. I really liked the music too, I felt like it matched with the environment you had.

I didn't really understand the game.

Cool idea.

Movement was a bit hard.

Movement was a bit hard.

I really liked the sounds and music, especially the whistling sound. A very nice atmosphere. 

I enjoyed the music but I felt the game to be a bit hard. Mostly because the controls didn't agree with me lol. Anyways fun to play tho.

I enjoyed the music but I felt the game to be a bit hard. Mostly because the controls didn't agree with me lol. Anyways fun to play tho.

I'm sorry for that. I didn't get time to do a proper tutorial and therefore had to just create something. So I just took a bunch of pictures and added some text explaining stuff. Not a very intuitive way.

Sorry!. I should've mentioned you had to click and drag to scroll my bad.

Yes that was exactly my intention it could either be a pleasant relaxing game or you could try to speed run it through optimizations.

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The background music, for me, felt somewhat noisy I guess. There's this grainy spikes sound right, I kinda don't like that.

Very nice game. Very nice concept.  

Only issue I faced is the first person view felt very sensitive and the camera was moving around so much. Other than that nice simple bgm with nice sfx and seems like some post processing effects too. 

Well done!