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(+1)

This is an interesting mechansim well exploited by the level design. It is a little complicated to understand at first but it is fun to play once I understood how the game work. I liked the way to clear a level is not to find a key or put the block at the good position but, at the end, only finding a control configuration where jumping when moving become possible to reach the endpoint. My main issue was the rythm that is quite slow. It take time to clear a level so it can be a little frustrating when we die and need to restart from the beginning. It would be good to have a button to cancel the last step. Also as the four square where the player can move are colored in blue it is no more possible to see if it is a purple square or not so I died several time because I didn't know that I was moving on a purple square. I liked the 3D art and the animation of the character, it was cute. The music was also good but it will be better if the transition between each loop of the music was smoother.

(+1)

Thank you very much for the feedback! The game is a solo project with all the code, graphics and music done during the jam so naturally I ran a little bit out of time. It was most important for me to get the concept out there. I just lacked the time to hone the rough edges out so I know there are bugs and problems still.

But all the feedback is appreciated, if it seems that people enjoy the idea and the core mechanics, I might expand on this idea and make the game longer and much more clean.