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(+1)

This is a pretty fun game, I like the presentation and dialogue, though a few notes, gravity feel way too strong and between that and jump height it makes jumping surprisingly punishing. I like the concept of movement being tied to your health, though I wonder if there might be extra mechanics you could add tied to it that would make it feel a bit more strategic in it's use, like a double jump that burned a chunk of health meaning you'd want to use it sparingly. All in all, a fairly good time, nice work!

(+1)

Thanks for playing and for the feedback. Yeah I did that intentionally to try to show the "weight" of the robot but I can also see how it can be a bit irritating because of course one would expect a sense of "weightlessness" ina  platformer. And I wanted soo much to syncranize the health a bit better to the mechanics but I ran out of time as many people probably did lol.

(+1)

Ah ok, that makes sense, that feeling of weight I think is really hard to properly achieve, there's a fine balance between impactful and clunky, a mix of gameplay, sound, effects, and perhaps some camera shake. and yea never enough time haha, so many thing I wanted to add or change while scraping the submission deadline XD