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(+2)

The game looks really good for a 48 hour jam.  Unfortunately that's about as far as my praise goes though because the game quickly became extremely boring. I just ran along the walls in the same direction for like 10 minutes straight while new enemy types kept getting introduced. The only time I had to change my inputs was when enemies would spawn touching the wall and I would have to awkwardly shove my body into them hoping the laser would clip them. I had to stop playing after a while because I found a four way turret that was impervious to damage. I'm pretty sure it was a glitch? Then I discovered there was no pause menu or any way to exit the game at all. It plays more like a rough prototype of an idea of a game than an interesting interactive experience. Its a really valiant effort though. The visuals and enemy variation are really great for a jam this short. I feel like it just needs maybe one more big mechanic to change it up and make it more fun.

(+2)

Hey thanks for harsh feedback! My teammate had very little time during the weekend, so it's lucky that the game has even seen the light of day, but I agree the game could use something to spice it up

(1 edit) (+1)

Yep, I broadly agree with everything said in both comments lol. "Rough prototype" hits the nail on the head - but we spent fewer than 30 hours combined, so I'm not too surprised 😂

(+1)

Of course, no problem! I really do think its impressive for the time limit but just needs more work.