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(+2)

This was a very compelling experience. 
At first, I thought "why is this drama piano here? A bit much isn't it?" but then, as I helped this poor robot escape the chasm, I realized how important this robots struggle for life was. 

Uhh so suffice to say it all comes together quite well somehow ! It's rather tough and I feel like it is a better experience for players who have already played a game in a similar format like that one rock climbing game related to QWOP. 

So yeah, getting to the end was extremely satisfying, good game good music good experience. :>

(+1)

I can barely believe my music was actually not making the experience fall apart. I like that dramatic interperation you made. I was trying to achive a sense that the robot is determined to climb out.

I can see how having experience with that game might help players. We were going for an idea with indirect control (you can only directly control the hands, not the player) with joints, so I see the similarity. (Also it's a suprise to me you got to the end.)