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This is a great concept that effectively builds on normal stealth mechanics. One small point of feedback would be to provide a small window of leniency before the player gets caught. The game over screen seemed a little too abrupt at times.

Awesome job, really enjoyed the game!

(1 edit)

Thanks for the for the input. So should the disguise pop up sooner/faster, or are you more saying that there should just be a longer delay between getting caught and the UI appearing? Oh also, if you didn't get to level ten, which level did you give up at? Just curious as to how we should adjust the difficulty.

Sure thing! I'm more thinking that there should be a grace period between being seen and losing. Like I picture a little circular meter that fills up with red before you're officially caught (maybe like a second at most). Just enough time that if you were starting to get ready, you could maybe survive. And to give the player the feeling of some leniency. Mostly a game-feel thing, but I think it would help with difficulty a lot.

I didn't have a ton of time to play so only made it to about the fifth level. I'll be back to tackle the rest!