Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
Admin (4 edits) (+4)

Thanks for the feedback. Rank is your global rank in popularity score*. It only appears if your rank is less than 10k. The rank determines the order in which you appear in the browse pages on itch.io. It was not added to give you a way to compare yourselves with other games, it was added to give you some more insight in how games appear on the global listing page, and give you a way to measure progress against yourself as you might experiment with promotion. (For example, what happens if you tweet about your game, or release a new update, or write a blog post, what will happen to your rank?)

We have not announced this feature yet, we've pushed it out with some slight redesign to the project edit pages. We tend to make incremental changes to pages until we're happy enough to announce them on our blog. A new goal of ours going forward is to give developers more insight on how their projects are performing, since we want to encourage people to build the best possible pages. 

A lot of developers are using itch.io as the place to launch their games to the world, and we want to make sure they have the knowledge to get their game in front of the most people. A lot of components on itch.io are optional:  designing your page, adding tags, classifications, building a community, etc. We've seen many developers do the bare minimum in putting together their page, then being disappointed because they didn't get enough views to match their expectations. This really puts them off to the platform.

We see this as our fault a lot of the time because we don't give developers an opportunity to understand how the system works. When I first launched itch.io I was "anti-discovery", there was no way to browse games since I thought developers could bring their own audience. I see now that this is silly, we should be helping. Our game listings are very important for smaller creators to build their audience. It's a really powerful thing given that it's already super hard to get attention on other platforms.

We want to make it very clear how you boost your game's discoverability on the listings, so we want to make this rank number available for those that will find it useful. If that's not a priority for you then that's perfectly okay. We can see many benefits for a lot of developers though. It gives them a path to presenting their page in the best way possible. Additionally, those who come to itch.io and see higher quality works are more likely to revisit additional pages, follow you, add to collection etc.

I definitely understand why you're put off by it though, and I do appreciate your feedback. If we do end up keeping it there then it's unlikely we'll have a option to turn it off, since we want to avoid more UI options than necessary.

*Popularity score is a ever changing value that represents how popular your game currently is, it tends to fluctuate a lot since it's sensitive to things that have happened to your game in approximately the past two weeks.

Sorry for the essay, I hope this clears things up though!

(2 edits) (+1)

Thanks for your clarification. I have some more thoughts on this, but to be honest most of them are incredibly speculative right now, because I have no idea what criteria you're using to dertimine the ranking. I'm going to mention them anyway, because I currently don't have much else to do.

Basically this is what I'm afraid of:

Ranking systems create competition, even if you don't intend it. Competition leads to people trying to game the system. If for example a certain type of game, or certain page layout generally leads to a higher rank, more and more people will just end using these things, which then will dissolve the game's individuality. Kind of like what happened to YouTube, where you now have this infinite parade of the same type of video, with the same composition, the same title, the same thumbnail. 

So you then have to either obscure the paremeters that determine your rank, which makes it less useful, or you end up with people possibly exploiting the shit out of it.

Maybe there's a way to provide the same kind of feedback, but without attaching a number and hierarchy to it? This way folks could still gauge how much they improved their visibility, without all the icky competition stuff (or at least with less of it).

Admin(+1)

I think that the issue you're describing already exists regardless of whether or not we show the number on the analytics page. This number has existed in our backend for a long time since it's how we sort things on any browse page by default. We want to make it more transparent because we think that the average developer is going to see it an an opportunity to have an impact on how more exposure we are giving them.

We have a policy cheating your ranking on the listings, your game gets de-ranked. We will continue to identify any suspicious pages and take appropriate moderation action if necessary.

Regarding the destruction of the culture because of people trying to optimize their rank. It's interesting idea but probably too speculative at this point. We still do a lot of curation on many parts of the site and we try to keep things fresh there. Popularity is already a loaded metric since something doesn't have to be good to be popular. Maybe in the future we'll change our algorithm for ranking games in order to combat this.

I'm interested in the idea of having another metric as a replacement. Some more stats that we plan on introducing in the future are impressions and clicks. Impressions being the number of times your game's thumbnail has appeared on our browse pages, and clicks being the number of time someone clicked on it. With that you can get an idea of how much exposure you're getting from us, and what your click through rate is. I'm not sure if it fulfills the same information as a rank number, but it's useful information to have

(2 edits) (+1)

The thing is that the homogenisation of a platform's aesthetic is something that has happened over and over again in the past, so I don't think it's not completely speculative to point out that this also might happen to itchio, if there's a system that people can exploit. I don't even mean "cheating". Folks on YouTube who are using the same type of thumbnail layout aren't cheating, they're exploiting the system that YouTube has in place.
Now obviously I don't know how the rank is determined here, but the moment you start prioritising certain content over other's is the moment where you're making a statement about which type of content you generally prefer. The moment you do that, is the moment where people will start to build their things accordingly. This doesn't mean that you shouldn't provide people with information, but I just want you to keep in mind that this stuff has consequences that might not be all that obvious right now.

I do like Fenreliania's suggestion of changing the rank into a general assesement of how your visibility on the platform has changed over a set period of time. But also give people a way to opt out of analytics stuff. There are folks that don't want and don't need these information and it would be nice to have some say in that matter.

(1 edit) (+3)

I think this could do better as a personal ranking/delta, showing how far up or down you've moved, which gives you clearer information about how your reach has changed while mitigating the issues of placement manipulation and mental competition people have outlined. I don't know if limiting it to the top 10k is a tech issue, but if not it would be plenty helpful to everyone as a delta.

(+1)

I'm also a bit worried that the current wording (even if it's only one word) and presentation make it feel more competitive than you've intended it to be. I agree with Fenreliania above that a delta would serve the same purpose, possibly even better. Changing the term from "Rank" to something less immediately competitive like "Browse Position" could also go a ways towards improving this.
I certainly appreciate your desire to be transparent and help us measure our success, but I'd hate to see a change like this cause anxiety and stress in developers who otherwise wouldn't care about this sort of thing.

(+1)

Heck, maybe even a toggle somewhere that just says "I don't care about popularity" and hides that sort of information would be nice?