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(+2)

Thanks Peter. Yeah, I was hoping to have time to have powerups on those "off the beaten path" areas to up your health, damage, and crit chance. A way of rewarding the player. I ran out of time though...lol. Thanks for the wonderful feedback. I've made a list of what everyone has discussed and making changes to release the combat and little extras after the jam voting is done. The changes beyond what I have already fixed feels like it is an unfair thing to upload since it's tweaking the combat experience more than fixing bugs.

As for direction, we're considering a map screen of the ward you are in and editing the house designs so they are a bit more varied to get a better idea at where you might be.  They are already modular in the sprites (again, ran out of time).

Glad you enjoyed it!

Your game is so clean already that it could stand well with many phone/tablet games now! 

(+1)

Glad to hear you're pushing on and expanding things already :), it's great having lots of play testers feeding back isn't it?

And thanks :).

(+1)

It's super awesome. I already just finished tightening up the combat with people's suggestions, applying what I learned at the last moment with having the damage methods activate on specific animation frames. It feels SUPER tighter now. And it's easier to get a sense of who is attacking and when, the animations, etc. I'm a bit hesitant on updating since it isn't a bug. But ready to update when the jam is don.