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The combat feels random. The amount of damage that I do to the enemies, and that I receive from them is completely unbalanced.

The scenario feels to repeatable. It is not  problem of the assets, the problem is their placement. I think a smaller map with more differences can help. But I like a lot the character designs.

I don't like the music. It repeats too much, it is too short. But I like the idea of changing the speed of it based on your amount of life.

At the end, I'm disapointed cause it looks incredible interesting, but it have some serious flaws, based on the screenshoots. I am sure some few corrections will make to feel it better. Keep the good work. And please forgive my harsh words. I'm sure you can make it to feel better.

I'm sorry you felt that way. Thank you for your feedback. I tried to add some randomness in the combat to feel less "bats take 2 hits, bandits takes 3 hits" mentality. Though I wish I had more time to solidify the damage chart a bit better. I set up a crit chance on the stats script that was adjustable to everyone, even the player. When doing damage, get a random number between 1-100. If that value was under the crit chance, double max damage. Otherwise do that percentage of max damage (min of 1). If I scaled it down (the concept and the game map, etc, I could have adjust that more to maybe chunks like 20% max damage, 40%, 60%, 80%, 100% instead of the spread. Or whatnot. Live and learn.