Hey there! My game is inspired by old school RPGs, with a dash of incremental/clicker games (though more on the RPG side). It's my first proper attempt to make a game:
Being text-based and browser-based, it's really easy to whoosh through everything, and I want the final game to feel more "solid" and rewarding to get through, so...
I need help on: ways to make gameplay take longer but in a rewarding sense - without artificial difficulty or padding.
I know there's a LOT of content that still needs adding/fleshing out, and that the game is still an early prototype. But... thinking ahead, my feeling is that regardless, it will be too easy to breeze through the game content.
This is in part from my lack of game/design experience - I am good at coming up with ideas for things to add, but not so much on how to properly "gamify" them. I'd like the game to take longer, but preferably avoiding artificial padding, wait timers or other forced things like that. Rather, I want it to feel enjoyable and involving, like eating a good steak.. and rewarding when you finally make progress.
I have various ideas about how to do this, but not sure what's best! So would be good to hear ideas!
I'd like feedback on:
- If you beat the game (you get a "final dungeon" msg), how long did it take to get there?
- Any parts felt too fast, or too slow?
- Of course, any bugs, etc
ps. It *should* run fine on android browsers (tested on iPhone and it doesnt, sorry!)