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Platform of choice

A topic by Loudscotsbloke created Apr 28, 2021 Views: 615 Replies: 28
Viewing posts 1 to 10
Host(+2)

Welcome to the ASCII BASIC 10 Liner jam! - Have you decided what your computer platform of choice is yet? 

Submitted(+2)

Yes! The platform would be the Commodore 64

Host

Awesome!

Submitted

What 8bit platforms are out there?  Any suggestions?

Submitted(+1)

Alright, I decided to use Applesoft Basic on an Apple II emulator.
https://www.scullinsteel.com/apple2/

Submitted(+2)

commodore 64 for me . 72 chars is very challenging, I like it

(+3)

Good luck with the contest!

Submitted(+2)

LoudScotsBlocke,

Submitted a game this morning. It uses the TRS-80's block graphics characters for its missiles.  Just let me know if this doesn't fit the ASCII character confines and I'll yank it. I've got lots of other ideas I can develop. Ta,

Jim Gerrie (jgerrie)

Host(+1)

Hi Jim, and thanks for joining! I follow your excellent work on the wee MC! With regards to the block graphics, can they be displayed with a simple chr$(x)? are they part of the rom set? If they answer is yes, then they are perfectly fine mate.

Submitted(+1)

Nothing on the screen is not a standard ASCII character.  However, how each character gets there is not by CHR$.  The city is just a PRINTed set of ordinary strings.  And the missile tracks are put there by the SET/RESET commands, which selects the correct "block character" to display to give a "pseudographic" effect.  So I'm still unsure.  See: https://en.wikipedia.org/wiki/Semigraphics

Host(+1)

Hi Jim. Having researched the method, I am happy that it complies with the rules 馃憤

Host

Hi Jim, great work on the submissions so far! Could I ask if there is a TXT version of your code included in the zip? I can only find the .C10 versions. The reason being that as part of the judging process, I have automated the 72 char check, and I need a raw TXT.

Submitted

I've put links to the source for each in the "description section" of itch page for each entry.  Is that okay?

Host

Hi Jim, and thanks for that, but it would make my life a bit easier if the txt version was included in the submission.

Submitted (1 edit)

Loudscotsbloke, I've added text files for all 3 of my submissions under the "Quicktype" directory in the VMC10 .zip download , and added some notes under the download instructions to that effect.  Thanks for the contest.

Host(+1)

Excellent, thanks Jim. I see you have submitted another! Wow!

Submitted

Sorry.  Some time to kill this week and next.  Just tell me to stop if it gets excessive.  I've updated Defender too.

Submitted

FYI, I've updated  Jumpjack.

Submitted

Hello there! My machine of choice is the very humble CBM PET. I love its PETSCII character set. My submission includes pure text source code. However, the PET's control characters have been converted to descriptors. This means it looks longer than the 72chrs allowed on several lines. Each descriptor is actually 1 chr. Hope that's okay.

Host(+1)

Hi Greg. That's fine mate, I'm aware of the txt translation from the control chars. If you could include a screen shot showing the code 'as on screen' that would be great. Cheers.

Submitted

Brill. Done. :-)

Submitted(+1)

Platform of choice, eh? Aquarius? No, too powerful. Speccy? No, too common. The Acorn Electron, just right, yesss ;)

Host(+1)

Too powerful!!!!!!!???? Good job I know you :) Nice to see the Elk enter the fray :)

Submitted(+1)

馃槀馃憤

Submitted(+2)

It's great to see such a selection of platforms represented in the submissions. it's the Vic for me of course, not my first computer but the one I spent most time with as a teen. The graphic characters in the character set are great and I've never appreciated Commodore's abbreviations as much as I do now!

Submitted

Can I use the Sinclair ZX81 graphics blocks?

These

Block graphic characters

Submitted

I used the TRS80 MC-10 graphics blocks (codes 128-255):

Submitted

My understanding is that any character from the computer's ROM is allowed.

Submitted (1 edit)

Thanks