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Nevaro - An old-School fantasy RPG

A topic by Nevaro created Oct 05, 2017 Views: 2,779 Replies: 30
Viewing posts 1 to 24
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Early access is ready! Come play @ https://nevaro.itch.io/nevaro-demo

Hello everyone! I have been working hard these past few weeks to draw battlers and faces, and to customize tilesets to match my style.

[About the Game]
Nevaro will be much like the classic gameboy RPGs from back in the day. Emphasis will be placed heavily on exploration in the over-world, with hidden passages and treasure for you to find.

If I could describe this game in a very weird way, It's kind of like HyperLight Drifter and Willow(NES) fused onto the RPG Maker XP platform.

The "Demo" will be free to download once it is out. It takes place in the first of four major sections in the game, meaning it's hardly a demo so much as about a fifth of the game's total content. It could really be released as its own "short story", but I don't want to do that, because releasing the game in sections would break apart the open-world concept I am going for.

As of 11-1-2018, all I have left to complete for this first section of the game (which will be released as a free demo) is the part of Swanwing Forest where you fight Cygnus, and then some dialogue between Nevaro and Queen Azalea. After that I'll try and get some marketing done, including a trailer for the release, maybe make some quality tweaks, and release that section of the game for you guys to all enjoy.

(Main Char. Face)

(First Boss Face)


These are just a few screenshots. However, They dont do the current work justice. As extra promotion, here is part 2 of my Dev Vlog

Really admire that you're creating your own graphics, has a unique look in my opinion. I'll be keeping my eye on your project!

Thanks man, Im glad you like it! While I am using RPG Maker, I am very much trying to avoid making a game that looks just like any other RPG Maker game. If it doesnt have some semblance of my own style, nobody will even notice it in the giant pool of RPG Maker games that use standard stock assets :s

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Yeah man for sure! I thought of that as well since it's with RPG Maker, but with your own assets it truly does look great in my opinion!

Thanks man! I hope I will give people a nice and fun experience with my game.

Just finished the battler for a mini-boss encountered in the game. Figured it would be worth it to bump the thread. I call it a "Grass Sentinel"

There will be many different versions of this creature with various elemental bases, with varying levels of strength.

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Love it!

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Hey you can get royalty free fonts, even for commercial use, on this site: http://www.1001fonts.com/free-fonts-for-commercial-use.html

Hey man, thats really helpful, thanks!

No problem!

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Just finished up making the new map, which fits the RPGMakerXP resolution: 

I made the color a little more muted--was trying to give it an old timey kind of feel.

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Looks nice, I agree it looks better with the colors being more dim.  And the font on the regions looks great.

The font is all thanks to you lol ;p

Lol, glad you were able to find one you liked!

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Nice map. The muted colors are alot better too. I recommend also darkening the green in the title screen so it looks more like night time.

Good idea, man, thank you! I might actually re-do the title screen in its entirety but idk for sure what I want to do. Since I have been between houses this past week I have taken a small break from development, but I will be back within the next week for sure :)

Got done with some stuff way earlier that I forgot to share, but it's titlescreen stuff.. So check out this battleback I just finished! (I traced the base and mountains over the original RPGXP grassland battleback to make things easier. Now it matches my art style :)

Looking great!

Thanks man! It feels good to get back into it.

Going to rework the overworld sprites for the main character a bit so they don't look so outdated. Here's my work so far!
Taking inspiration from Wizard of Legend, that game is awesome and their sprite-work is beautiful.

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Cool to see you continuing this!

Yeah playing some indie games along with my netplay adapter for smash melee shorting out opened up some freetime! Also I am starting some new jobs in a few weeks, so I feel like I have earned some "creativity time"

Early phases of the game making process are complete. I'm a couple maps in from here, but here's a screenshot of your first interaction with Cygnus :)

Finally out of Cygnus Keep
About halfway done developing the demo, maybe more. Shouldn't be long before I have something playable for you guys!

Life hits hard bois. Also I keep thinking I'm almost done when I think of something "really cool" to add to the game, which adds a bunch of time to the work I have to complete before it's done. It's hard being a perfectionist, while still having to accept that a Demo isn't meant to be perfect :c

Anyways, I have begun steps for the final section of the first world in the game known as "Swanwing Forest". Cygnus Keep, North Side, South Side, are all done. Now I'm just working on the west side, secret mansion, and soon-to-be boss battle with Cygnus, before the Demo is complete in its content. The hardest part is staying motivated when I keep adding things to my list, but soon enough the Demo should be ready.

And to keep you guys interested, here's a screenshot of where I'm at right now:

So pretty much just need to finish up the main boss fight and the last bit of climactic dialogue before the early access version is ready for play! I will be releasing a trailer for the game before the actual early access version is ready to be played. For FREE! :>

It's official! The Demo version of the game is complete! I will do some testing/marketing, and then it will be available to play! I know this took long, especially for a Demo, but it is pretty much just the first quarter of the whole game, and for free! Will post more updates soon.

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Early access is ready! Come play @ https://nevaro.itch.io/nevaro-demo

Patching some things for an updated Demo, taking some of NeoSoulGamer's criticisms into account. The patched version will be available shortly!

Patches include:
Bonfires that heal the player
Slight map adjustments
More game direction
More developed dialogue