Hey everyone, Im taking a bit from Devlogs that I read from the summer and doing a Quick Intro.
1) Who am I?
- I'm CJ, most of you know me as the man with the protagonist life. However I'm also a programmer with very little 3D modeling experience. You can find me on Twitter as @Rollinskun !
2) Have you ever made a game?
- Yes actually this account is the one that my close friends and I used to share our 3 month assignment Apocablocalypse. Im hijacking the account a bit but I would be great to have all my projects in one place. Apocablocalypse was a 3 month project that we made for a class and it was the closest any of us had ever been to finishing a game. Apart from it we had TONS of abandoned and forgotten projects. It just happens you know?
3) What Engine do you use?
- I primarily use Unity because C# is a language I know extremely well and Ive been using Unity for over I believe 3 years, since High School ended anyway.
4) What are your goals this game jam?
- Well for my last project I mostly did design work and little programming honestly. This time around I'm hoping to get more practice and show what I can do with limited time. I also hope to grow my resume a bit as my goal is to become a Programmer at a Game Company some day! (but who doesnt have a goal like that?)
Alright! Thank you guys for realing the info about me. Coming up next will be the Devlog from my first days work! Hope you all like it!

Well I did a little bit of work on some texturing and basic models to make the starting area slightly bearable to look at. Overall the graphics were the last thing I did for the day. However the movement code and interaction with objects was done really early on as I felt the movement wouldnt be do bad.
From this image you can see the first area the player will be able to explore. This is going to be one of three. The game isnt going to be massive but I wanted it to have a few interesting designs because I have hardly any experience in Level Design. I wont be showing the other 2 levels until they get more detail added to them. For now they are about as bare as this one. However I did successfully get multiple enemies to interact properly and explore their own pathing in the environment!
Here you can see the players view of an enemy patrol! The player doesnt get spotted because they are hiding inside of a closet. The closet activated a State Machine on the player that returns to enemies that the Player is actually in hiding and cannot be found... unless some conditions are met. However I dont want to give away every bit of my game even here! Just know Hiding may not always be the safest option!
Here you can see an In editor view where the enemy clearly has sight of the player but since they are in a designated hiding location the enemy cant see them. This is a bit of an over simplification but its basicly showing that some places are safer than others.
Look at that orb! SO the orb is just a temporary concept but this enemy actaully has its own pulling force like a black hole. If the player gets in range they get a force pulling them in. However the players run is JUST fast enough to escape adding tention to the encounter. However... is the player dieing? Well.... no actually they are being teleported somewhere but I cant imagine where... Such mystery! And these enemyies have different actions on hunting and detecting the player. Sometimes you need just a little variety in your enemies!
There is a nice looking community kitchen!
And a cool community area. Ignore the prototype closets!