Love the aesthetic and would have really liked it, but found the controls a bit awkward kept overshooting, it seems to be turn based so just making a single press move once step would have solved it for me, probably would have made it easier for me to see what was going on with the combat also. Noticed a small bug, in full screen the menu buttons don't seem to work. The 4 styles of terrain is nice, but would probably just randomly choose one on restart, because i would not think to change it otherwise.
Thank you for the feedback!
I just made a real quick update to fix the control issue. Now one push = one turn, and you can switch back to the former mode to dash through empty levels.
The full-screen bug is probably because of the up-scaling. I noticed that yesterday but i didn't had time to look for a fix.
I also need to provide a better explanation of the mechanics. I was indeed afraid that people don't notice the terrain type :D
Thanks - Controls are better for me now, although for me best would be hold down once = once move, keep held down for like 2s get the old style movement until release instead of needing a menu click. This is what I have seen in other similar style games (usually old ones) . Also it seems its possible to get stuck with no mana to explore further and no way to pick up more mana in the currently viewable screens ? also occasionally it seems it gets stuck on the generation stage. Will have to play again as I still didn't get to the temple.
The game is design to force the player to switch to other terrain type to beat the game... that saying it's still unbalanced right now. I set the spawn rate high enough so it can be beatable most of the time, but if the RNG god isn't with you, it's quite possible to get stuck indeed.
I have some idea to improve and add more contents, so I might keep the game updated for a while!