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Hey, 30 minutes before deadline counts, right?

My secret- I am looking forward to playtesting. I only found out about this a month ago and only really got to writing over the last two weeks. I'm incredibly grateful for the deadline extension and I gave up some game nights this week to get this done. My biggest challenge was really putting the nuts and bolts together. I knew how I wanted to start and I knew how I wanted it to end, but the whole middle bit was this cartoon. I am relying on narrative weight to impact more than mechanical considerations, but I still needed a coatrack to hang everything on, you know?


Bonus, this is my first game on Itch. So this opens some doors, which ain't bad.

(+2)

Welcome to game jamming on itch! It's a lot of fun! I enjoy the constraints (that give me something to shoot for) and deadlines (that make me actually do it sometimes.) I am not even sure how I hit on my idea but I had a cover and the game mostly figured out in a text file for the last uh... month maybe. This past couple days was just checking to make sure it would work in numbers (I think it does? Maybe????) and my final nemesis: LISTS OF THINGS. You say to yourself "oh yeah, sure, I'll write 52 prompts, it'll be fine!" But then you gotta actually do it.

I didn't have an idea for a few days, then it clicked and I had to jot some ideas down on a notecard in a flurry. I definitely had a lull where I was like, "Who needs to write? Let's look at fonts." Those parts of the game need doing also, so it's not a waste of time.

I hope I did community copies correctly. We shall see!