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Forager (Demo)

Base Building, Crafting, Adventure & Secrets! · By HopFrog

Bug thread Sticky

A topic by Friend-chip created Sep 13, 2017 Views: 36,076 Replies: 276
Viewing posts 81 to 100 of 210 · Next page · Previous page · First page · Last page

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

It would seem as though for large resolutions, the cost of buildings tooltip is outside the window to the bottom right. Worth noting that the game is not fullscreen, just being played on an ultrawide monitor(3440x1440) at whatever resolution the game launches by default.

I didn't even know that existed. I spent an hour loooting random things trying to figure out what the recipe to make the market was.  On a 4k monitor.

(+1)

Alpha 6,  

1. building/crafting  item requirements overlay is out of the window frame, so basically player cannot see what is needed in order to build or craft. I dont know if this may just be me. on 4k monitor.

2. system menu does not load.

3. when having a tool and craft the same tool again, there is no way to drop or sell the extra tool.

4. maximizing the window causes crash. 

How do you solved issue with craft overlay? Actually I have the same problem but my display is not 4k. Even in 1080 it has the same issue

-Alpha 6-

My game is crashing whenever I buy the "Supply"-upgrade and proceed to click on the market.

However, when I restart the game I spawn in and don't have the upgrade anymore (which is not a bad thing since I've been able to continue with that save file).

Love the game btw! :)

(2 edits)

When using a bottle (both empty and filled) the item slot-selecter jumps to the rightmost item slot.

Not gamebreaking, but disorienting and annoying.

Was able to pick a gem up after throwing it on the correct "gem tile". It still activated, and I could sell the gem as usual. When filling the rest of the tiles I got the same gem back again, and this one was also sellable.

When I started playing today I noticed that all my buildings were severely damaged. It's been at least 15 hours since I last played.


Also, when trying to repair furnaces, forges, mills and markets it just opened up their crafting/buying windows. I figured out that if you start a crafting process, you can't access their windows and you're able to repair them. This does not include the market obviously, still haven't figured that one out.

(+1)

I got this one on Alpha 6, I assume it's either a new item slot bug or related to Maket selling 8 items......

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:

Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 101683.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################

Developer

Thanks for the bug reports on Alpha 6 you guys!

You're welcome. :) Please be sure to update the game so we can test Alpha 7.

(1 edit)

alpha 6

Can anyone help, i switched off my pc last night went to sleep, i woke up earlier and found i couldnt play the game any more, i keep getting this error message as the game starts to load into the menu

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:

Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################

I've had this error before. Too many entities on screen and the computer can't keep up.

(Alpha 6)

Can't build/destory/repair at the market up and down


(+1)

(Alpha 6)

System buttom is not useful


System button is not yet implemented. It may be implemented in a future build of the game.

I got the following bug when:

  1. step: Go to skills menu
  2. step: press ESC
  3. step: wait for awesome transition
  4. step: move cursor all to the right while transition
  5. step: back to overworld
  6. step:  ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object objGame: instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Object_objGame_Draw_0 ############################################################################################

hope this bug is fixed soon, 

love the game,

bye.

Game Crashes on a 4K monitor

(1 edit)

Craft Item recipe is not visible. Window with recipe is not visible when move cursor above inventory item.

Alpha 6

(1 edit)

Just downloaded this cool game, Alpha 6, but i have only ocean. character and Hud are fine. E Menu works. but there's no land. Any thoughts?

Try reloading the game or starting fresh.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Welp played for an hour and a half, ended up getting stuck under a treasure chest. Was a fun game lmao. Cant wait till the game comes out without bugs involved.

I down loaded alpha 5 and that fixed my no ground issue. I played a little while in A5 then opened A6 to see if there was ground. My save carried over and everything worked but the items that were disappearing and coming back stopped coming back so any invisible items would still get picked up only to be deleted immediately. I was only at lvl 8 so I tried a new save file. right after the first lvl up i got a fatal error. Still very excited to see progress made on this interesting game!

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:

Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################


This happens immediately upon load of the main menu, upon choosing ignore on the error report, it will load a new error every time the main menu animates.

(1 edit)

Found out the reason!

I had played on a save on alpha 3, and recently updated to alpha 6, alpha 6 had succesfully recognised there were previous save games, but was looking for game objects that have since been renamed or are no longer used.

 The solution for windows was to go to the save game folder (C:\Users\username\AppData\Local\Forager) and delete any previous saves, seemed to be the only thing that worked.

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