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(+1)

Hi Tigerskunk, thanks for the game! And greetings from Finland!

As a gamer who has played tons of SHMUPs, this one is pretty good. Catchy music, varied levels, nice organic designs and decent difficulty. And for the Amiga! That’s something I like to support!

I just beat the game with my real PAL Amiga 500 with 1MB RAM and with Gotek. Everything worked nicely!

There is only one area I like to point out: the collision detection. 95% of the time it’s fine! But I ran into some spots that seemed to work little odd.

1. Third boss, you could hit the boss even when shooting way under past it. Also there was some invisible things (not bullets) killing you when travelled little closer to the right.

2. Fourth boss would not play any sound or flashing when damaged, so I was totally mystified in the beginning if I was even shooting it in the right place. Well, I guess I was when the boss eventually died.

3. Last level with the big ship, I once hit an invisible wall (or something) when I destroyed the two guns on the front and flew above the ship. I just died in thin air, not really even close to the ship. That was truly surprising. After that I was a bit afraid of these invisible killers.

4. First boss stops shooting after it dies but I think almost all other bosses shoot even after dying. Something I found little inconsistent.

5. The second level has some nice curved organic level design, l like it! But it seems quite hard to know which shapes you can touch and which will kill you because it varies a lot. No really a big problem, you can shoot the shapes and figure it out that way. But some improved consistency in the sprite shapes and the real collision detection would be nice!

All in all, good little game! I’m amazed that these new games are still made to these older computers and consoles. It really makes me happy!

I hope you keep on working on new stuff like Inviyya.

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Hey mate. First off, thanks off for the detailed and constructive criticism and playing and liking my little game.

I admit that the whole background collision detection thing is kind of the "weak point" of the game. I settled early on for a system that is super fast and reasonably effective, but might be a bit too unprecise for what people expect from a SHMUP, unfortunately. I will certainly improve on that the most for my next game, I promise!

On your points:
1) Hmm, no idea on that. Hope it's playable anyway ;)

2) That intentional. You cannot hurt him, you just have to wait for a certain amount of time passing.

3) I haven't encountered that myself. If you find or can record a video of that happening, it would be helpful. :)

4) Funny, didn't notice that myself. The bullets won't hurt you after explosion sequence starts, though. Maybe that's a little consolation.. haha

5) Yep, that unfortunately comes a bit along with the fast but a bit unprecise system I used for my collission detection. With these organic designs that flaw gets even a bit more obvious. I can only recommend to do "probe shots" in the direction you wanna go to check out of there is a wall there or not in the collission map. Usually I went for less collisions areas when in doubt.

Thanks for the feedback and kind words, mate.
Hope to improve on that stuff in my next game.

Also, watch out, I will add another level to the game to download for free. Will take me a month or two to create, though..

Greets,
Michael/Tigerskunk

Hi Michael !

Heh, do you actually have some space left on the floppy disk ?! :)

(+1)

New level sounds great, i cant wait!!! look forward ;)