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Tigerskunk

78
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185
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A member registered Jan 07, 2020 · View creator page →

Creator of

Recent community posts

Thanks mate, much appreciated!

Thanks for the kind words, Tolgod... :)

Just write to Poly.Play if you bought the game there, mate... :) They will send you the update. 
Greets, Tigerskunk

Ah, okay.. :D
The 7 level version has all the enhancements of the "Balanced Version" already in there.

It's the Balanced Version plus a new level, so to say.. :)

Hey mate, happy to hear you and your child like the game... :) 
What do you mean by "simplified version"? 

Greets,
Michael

You need to ask that to Psygore on the whdload page... :)
I am just delivering this here... ;)

:) 

You might get a mail by Poly.Play over the next few days.. ;)

Wow, now that's a nice feedback... :)
Thanks, mate. Hope you are happy with the game.

Would love to read how it plays for you.. :)

Thanks for the support, Dtomaso.. :)
Yep, it's planned to do more boxed releases.. Let's see how that turns out.. :)

Yay, super nice... Thanks for the effort, sedor... :)

Thanks for supporting Amiga game dev, mate!
Happy to hear you liked the game.

My next game for the Amiga will be an OCS game once more. Will be called "Krogharr", featuring a beer drinking Barbarian.. ;)

I guess you need ask the Flashtro people for that, I only provide the game as it is... ;)

Thanks, mate... Glad you like it. :)

Thanks for playing, mate... :)

Great.. Hope you like the new level, mate... :)

That's easily explained. SFX are very memory hungry on the Amiga since they samples and need to be in Chip RAM if you want to use them through DMA access (which is fast).

An Amiga 500 for which this game is aimed at has only 512 kb of Chip RAM, and Inviyya uses almost every little piece of that for fast triple buffering, music, multi parallaxing, keeping all kinds of gfx and animations that are needed all the time (fonts, explosions, the players ship and its shots, upgrades, etc)... 512 kb might sound like a lot, but all that stuff adds up quickly.

One other explanation for sfx missing for some things is simply a lack of time. In the end I just wanted to get the game shipped after months and months of bug fixing and improving stuff.

I concur, SFX are lacking in the game, but if you are just one person who does EVERYTHING it all comes down to compromises in the end if you want to create a game that rivals old titles from back in the day.

Hope you will like the game anyway, mate... 
Thanks for your already written and hopefully future feedback when you played the game..
Michael/Tigerskunk

just go to the main page of the game:
https://tigerskunk.itch.io/inviyya

Then (when logged in) you should see "You own this game" on top of the page with "Download" button.
The button takes you to a page showing the files available for download.

the new update should be in the list... :)

Haha, have fun, mate. Glad you like it... 

Unfortunately no, we are two different shops not connected to each other. Hope you will like the game when you play it, mate... :)

Great stuff, Earok..

I have copied this answer from snz138 on eab:
"It was a bit tricky, but just go to the main page of the game:
https://tigerskunk.itch.io/inviyya

Then (when logged in) you should see "You own this game" on top of the page with "Download" button.
The button takes you to a page showing the files available for download.
The balance update lha is in this list "

The Flashtro Trainer was updated, by the way. Just go to their site and download it... ;)

I might think about it for the next update (the one with the new level).. ;)

Thanks for buying my little game, mate... :)

Does your CDTV have 1 mb?

Hey SilverRat.. :) Yep, i created the graphics in GIMP. Not much magic in there, though. Just using indexed mode with a palette of 16 colors, saving to a BMP, and then using some self coded scripts that do a simple chunky to interleaved planar conversion. Then saving the stuff into tiles or whatever needed.  

Hey Sergius. Thanks for the super nice feedback, mate. Makes me happy to hear you had fun playing my little game..
Hope you will like the new level, heavy at work on it right now... ;)
Many greets from Munich,
Michael

Looks amazing. Great work, Graeme!

(1 edit)

Hey mate. First off, thanks off for the detailed and constructive criticism and playing and liking my little game.

I admit that the whole background collision detection thing is kind of the "weak point" of the game. I settled early on for a system that is super fast and reasonably effective, but might be a bit too unprecise for what people expect from a SHMUP, unfortunately. I will certainly improve on that the most for my next game, I promise!

On your points:
1) Hmm, no idea on that. Hope it's playable anyway ;)

2) That intentional. You cannot hurt him, you just have to wait for a certain amount of time passing.

3) I haven't encountered that myself. If you find or can record a video of that happening, it would be helpful. :)

4) Funny, didn't notice that myself. The bullets won't hurt you after explosion sequence starts, though. Maybe that's a little consolation.. haha

5) Yep, that unfortunately comes a bit along with the fast but a bit unprecise system I used for my collission detection. With these organic designs that flaw gets even a bit more obvious. I can only recommend to do "probe shots" in the direction you wanna go to check out of there is a wall there or not in the collission map. Usually I went for less collisions areas when in doubt.

Thanks for the feedback and kind words, mate.
Hope to improve on that stuff in my next game.

Also, watch out, I will add another level to the game to download for free. Will take me a month or two to create, though..

Greets,
Michael/Tigerskunk

Hey Paralax, schreib mir ne PM auf A1K! LG, Michi

Nah, can understand that. That's really weird, mate. Sorry for that. No idea what they are doing here with this.
Anyway, hope you will have fun with the boxed set... :)

Love it, Mate! 

Off course, mate..

Sounds amazing, thanks for the promotion... :)

It's magic, isn't it? ;) :D

LOL, no idea mate. Isn't itch.io an US company?
Weird then... 

Someone wanted to buy my game on itch.io and mailed me the same thing. Paypal says: "the merchant isn't able to accept Paypal payments at this time".

My game just launched and this is an important time for me to get some sales, please get this repaired.

Thanks... :) 

My QA buddy Tony says he exactly used that setup. TF330 and CF cards.
So I'd say the asnwer is yes... :)

Yes, this would work, mate.
Tony, who is my QA buddy tested it exactly on that setup!

I am all open for constructive criticism of people who have played the game. And I also don't have a problem with people thinking the game is shit.

But by god, let it rest after you told your opinion here.