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(+1)

For sure, the arrow mechanic felt polished, and the hit detection was tight.

Regarding the controls, I had the best success with the QW combo, mainly backing away from approaching enemies while facing them and continuous firing, and running to add some distance if I got overwhelmed or a werewolf appeared. If it were a longer game I'd eventually try to work in R too. The one key that seemed problematic was Shift, because I'd lose my place on QWER with my lefthand, or arrow keys with my right, when I tried to use it. In the heat of fights it had painful results :) So, I just stuck with the QW/ back away and fire approach.

I thought the difficulty was great, I almost died a few times early on as I got used to the controls but always managed to just get away. Later on deeper in the dungeon I had a few close calls too, but there is plenty of money within so I had ample heals and stamina potions to survive on, and the best gear by the end. I was bummed when I realized I'd capped out at level 5, but that just means I was enjoying the game :)

The tutorial was great too, it did a good job of teaching you how to use the bow and abilities.

Yeah the Black Knights were easy to kite, the werewolves were definitely the biggest threat. The first time one sprinted over and got it's claws on me I was like 'Oh shit ruuuuuuuun' hah. 

Ahhh, OK...toward the end I always sprinted through the Forest, so that makes sense. It wasn't cleared, I just wasn't there long enough to get in a fight.

It was a little anticlimactic to not have a proper fight with her, but with the cutscene it still felt like a proper ending to the story. I know how jams go, time flies and there's always a missing piece or two.

Yeah, I can see how that can cause issues. In the next game, I thought about switching Shift and E, but not sure how that will work out. Or have R or D be the key that turns you in place. Or I could maybe try switching to pixel movement for the player. Might be the best solution.

Glad you thought the difficulty was fine, when I play it these days, I get hit like, once during the entire game and it makes i seem way easier than it would be for someone who never played this before. It's hard to judge this as a developer :D

Thanks again for your feedback, it was really helpful! Feel free to give the game the rating you think it deserves :)

And most importantly, thank you for playing the game :)

(+1)

Sure thing! 

I liked having E/run in the main row since it gets used so much, to me if Shift was run I would have had a real hard time surviving :) Moving it up to D would be cool, but I'd definitely vote to keep run in the main row since it's such a critical survival function. 

Yeah, there's a bunch of things I need to think about when trying to improve the control scheme for the sequel, especially since I also added a melee attack. I will definitely keep the sprint thing in mind though :)

Thanks again!