Glad you enjoyed the game!
HUD is honestly something that makes this a hundred times better, I should have added it sooner, but for the game jam I had the self-imposed restriction of not using any plugins made by other people and I never really got around to updating this game until now.
Really glad you enjoyed the core mechanics, I wanted to make sure that the basic mechanic is fun on its own and very polished. I think the arrow hit detection worked out the best of all in this game, I'm actually proud of that one. It seems near pixel perfect, or atleast close enough to feel pretty good. You can hit the gap between two zombie events and the arrow will fly right through it. Worked out much better than I expected :D
What did you think of the controls? Did you find them good enough or were they clunky? Anything you would change about them?
I find myself using Shift fairly often to turn around without moving when drawing the bow. It's pretty useful when there's a zombie or a werewolf running at you from behind. But I guess you had no problems even without it?
How difficult did you find the game btw? I feel like I made it a bit too easy, but I also made it and played it a lot of times, so I don't think I'm the best judge of that. How about the tutorial section, do you think it could use some improvement?
Yeah, the Werewolves are the biggest threat in the game. They are still a bit slower than the player, but fast enough to catch you offguard if you are distracted. Black Knights were meant to be the biggest threat, but they are easy to kite.
Diagonal movement with R was a later addition and I'm not really happy with it. Diagonal movement was supposed to be active at all times, but when I tested it out, I remember that it didn't feel that good to have it on all the time, atleast with how the controls for it worked. So I just added it as an optional mode, because it was useful in some places. Still not sure about it.
The zones aren't actually able to be "cleared", each enemy respawns after a minute or so, but in the case of Cursed Forest, the level is small enough that you probably won't trigger the respawn before leaving. The respawning is actually something I think I need to improve in futures games.
There was actually supposed to be a boss battle with Morana, but I made it in 4 days and ran out of time, so I did it the lazy way instead to have the game completed before the Game Jam ended. I know, it feels disappointing. Glad you liked the ending cutscene though :)
I'm making a sort of "sequel" to this game (a very early demo version that's gonna see significant changes is currently an entry to the RMN's Seasons 4 event), and in that one I will definitely have atleast one boss fight :)
Thanks a lot for playing and for your feedback!