Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Yeah, I can see how that can cause issues. In the next game, I thought about switching Shift and E, but not sure how that will work out. Or have R or D be the key that turns you in place. Or I could maybe try switching to pixel movement for the player. Might be the best solution.

Glad you thought the difficulty was fine, when I play it these days, I get hit like, once during the entire game and it makes i seem way easier than it would be for someone who never played this before. It's hard to judge this as a developer :D

Thanks again for your feedback, it was really helpful! Feel free to give the game the rating you think it deserves :)

And most importantly, thank you for playing the game :)

(+1)

Sure thing! 

I liked having E/run in the main row since it gets used so much, to me if Shift was run I would have had a real hard time surviving :) Moving it up to D would be cool, but I'd definitely vote to keep run in the main row since it's such a critical survival function. 

Yeah, there's a bunch of things I need to think about when trying to improve the control scheme for the sequel, especially since I also added a melee attack. I will definitely keep the sprint thing in mind though :)

Thanks again!