That's fine then!
Beregon
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Recent community posts
If a game jam is Ongoing (meaning, it has already started) and lasts for more than 30 Days, then it won't be shown on the jam calendar anymore, until less than 30 Days of its duration remain, at which point it will reappear on the calendar.
After a game jam ends, it will disappear from the jam calendar too, unless it's less than 30 days since the jam started. In that case, it will remain on jam calendar until 30 Days have passed since the game jam's start.
You can edit RTP assets freely. And yes, every assets that's included with the engine by default counts as RTP. Including the generator parts, so creating characters with the character generator counts as RTP assets.
Using plugins like MV3D to make a 3D game is also fine.
Basically, your game needs to be made primarily out of graphical RTP assets (and edited RTP assets count as RTP), with custom assets being allowed, but they should be mostly supplementary. It's not strict at all, it's more about the game having an "RTP vibe" that's readily apparent. We give people the benefit of the doubt regarding this.
If you are using RPG Maker MV or MZ and want to include a Browser version of your game (which will ensure more people will play it), here's a quick guide on how to do that:
1) When you are deploying the game, choose the Web Browsers platform.
2) Locate your deployed game folder and once you have everything you need inside it, compress the folder into a .zip format (by default on Windows, you can right-click the folder, select Send to and choose Compressed (zipped) folder).
3) Create a Project page on itch.io or edit an existing one. Under Kind of Project, choose HTML (you will still be able to add downloadable versions for other platforms like Windows, so don't worry).
4) Upload the zipped folder of your deployed game to your Project page on itch.io.
5) Mark "This file will be played in a browser" for the uploaded .zip game folder.
6) Scroll down to "Embed options", under "Viewport dimension", enter the resolution of your game. The default resolution for both RPG Maker MV and MZ games is Width: 816 and Height: 624
7) Under Frame Options, mark whatever options you think will be useful for your game.
8) Save the changes, then go to your project page. Click Run Game. This will configure the Browser version of the game for the first time and make it playable. After some time, the game should load and from now on, it should be playable in browser.
Due to the recent chaotic situation surrounding the impending closure of the RPG Maker Web forum, we have decided to push back the starting and ending dates of this game jam by two weeks. Now, this game jam will start on the 3rd of July and end on the 13th of September.
The jam page have already been adjusted to reflect this. Sorry for the making the change on such a short notice, we hope that the new starting and ending dates work out for everyone!
Due to the recent chaotic situation surrounding the impending closure of the RPG Maker Web forum, we have decided to push back the starting and ending dates of this game jam by two weeks. Now, this game jam will start on the 3rd of July and end on the 13th of September.
The jam page have already been adjusted to reflect this. Sorry for the making the change on such a short notice, we hope that the new starting and ending dates work out for everyone!
If you are using RPG Maker MV or MZ and want to include a Browser version of your game (which will ensure more people will play it), here's a quick guide on how to do that:
1) When you are deploying the game, choose the Web Browsers platform.
2) Locate your deployed game folder and once you have everything you need inside it, compress the folder into a .zip format (by default on Windows, you can right-click the folder, select Send to and choose Compressed (zipped) folder).
3) Create a Project page on itch.io or edit an existing one. Under Kind of Project, choose HTML (you will still be able to add downloadable versions for other platforms like Windows, so don't worry).
4) Upload the zipped folder of your deployed game to your Project page on itch.io.
5) Mark "This file will be played in a browser" for the uploaded .zip game folder.
6) Scroll down to "Embed options", under "Viewport dimension", enter the resolution of your game. The default resolution for both RPG Maker MV and MZ games is Width: 816 and Height: 624
7) Under Frame Options, mark whatever options you think will be useful for your game.
8) Save the changes, then go to your project page. Click Run Game. This will configure the Browser version of the game for the first time and make it playable. After some time, the game should load and from now on, it should be playable in browser.
If you are using RPG Maker MV or MZ and want to include a Browser version of your game (which will ensure more people will play it), here's a quick guide on how to do that:
1) When you are deploying the game, choose the Web Browsers platform.
2) Locate your deployed game folder and once you have everything you need inside it, compress the folder into a .zip format (by default on Windows, you can right-click the folder, select Send to and choose Compressed (zipped) folder).
3) Create a Project page on itch.io or edit an existing one. Under Kind of Project, choose HTML (you will still be able to add downloadable versions for other platforms like Windows, so don't worry).
4) Upload the zipped folder of your deployed game to your Project page on itch.io.
5) Mark "This file will be played in a browser" for the uploaded .zip game folder.
6) Scroll down to "Embed options", under "Viewport dimension", enter the resolution of your game. The default resolution for both RPG Maker MV and MZ games is Width: 816 and Height: 624
7) Under Frame Options, mark whatever options you think will be useful for your game.
8) Save the changes, then go to your project page. Click Run Game. This will configure the Browser version of the game for the first time and make it playable. After some time, the game should load and from now on, it should be playable in browser.



