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(+1)

when place road and auto-save starting,  world crashes

FATAL Exception
   в Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   в Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   в Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)
Inner Exception Follows
Значение не может быть неопределенным.
Имя параметра: value
   в System.Xml.Linq.XAttribute..ctor(XName name, Object value)
   в Bronze.Common.Services.WorldSerializer.WriteNotifications(ReportStepProgress reportStepProgress)
   в Bronze.Common.Services.WorldSerializer.SaveWorld(ReportProgress report)
   в Bronze.Common.GameState.Modals.SaveProgressModal.<createworkaction>b__9_0(ReportProgress report)
   в Bronze.Common.GameState.Modals.AbstractProgressModal.<onload>b__16_4()</onload></createworkaction>

Happens to me too. first time the Auto save actually saved before world crash. next few times, not so much. Doesn't happen on old worlds that I migrate into 2.1 though. Strange.

Weird, I'll take a look.

Found the problem, it looks like it's due to the "Not enough housing for migrants" notification being present when saving the world. I'll have a fix in the next patch, in the mean-time you should be able to avoid the problem by adjusting the autosave interval, dismissing any notifications, and/or building more housing.

i just crashed from that

(1 edit)

Curious, I'll take another look. Thanks for the update!

Edit: Got it! Same problem but in a slightly different area. I'll push a patch out tonight.

when i dismiss it, a hundred more need more housing notifications are thrown at me