Whenever someone tries to connect, it says server not responding.
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I don't know how to use the multiplayer aside from on local networks. I can play with people on the same network, but not from different different networks. I don't know exactly how to use the ip connect and such. Is there something I'm missing?
Simple Mod for building half as effective buildings using the normal resource, that can go anywhere.
(Everything looks the same)
Edit: The new version comes with Arborists (Still have to fix the image for those, sorry) and Tree Groves. Use saplings from the arborists to make groves, and, ultimately, more trees.
I figured it out. The file that you download contains the "Merfolk" file that contains the actual mod. Bronze Age needs the folder in the mod folder to contain the information.
Edit: The Canals aren't working, even though in the xml file they're set to swimmable. The game isn't identifying them as adjacent swimmable for some reason, and I can't chain them on land. Aside from that, great job.
Having difficulty playing so far - Took the files out of the internal folder and right into the zip file didn't help, Game still doesn't recognize the mod. I'll try in some other versions.
Was this designed for a certain version?
Ooh, I may have found it. Or just something else.
"m_u_settlers.xml" for the Merfolk Settlers shares it's name with the Maskling Settlers. But I still don't think that would stop it from recognizing the mod.
I more meant for it to be that once they've stolen advanced resources, they can learn to replicate them using said resources. They'll still have to steal resources to get to this point however, and it would take a long time for them to begin producing even a small amount themselves.
Due to the new storage values, you need to have at least 3 spaceports to stock up enough metals to bribe the pirates. Maybe there should be some lower metal costs for the pirates, or a higher storage space for your settlement.
I do think that would be nice, but a problem might be building placement. The arrow keys probably couldn't handle hexes, and it would mean that building placement itself would require the mouse.
Although I do think a few more hotkeys are possible.
Sorry, I was a bit vague with that one.
When trading, the ships or wagons have to go to either the admin centre or a trade dock, or a Tradehouse. I just thought the Warehouse could double as a way to receive resources from the coast without having boats or putting your admin centre on the shoreline, or as a way to receive resources from anywhere on your borders without having a massive surplus of people with wagons.
(P.S. is there a more multi-mod compatible way to add resources to the game, like through mutators?)
I have 2 questions about item capacity and trading.
1 - Could you make the item storage count less abstract? I'm talking about how the amount of an item a settlement can hold is based upon the production. It's a bit unrealistic for a settlement to store more wood because they produce more. Essentially I'm looking for some kind of Warehouse-like building that increases item storage.
2 - And could it be a trade checkpoint too?