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(+1)

I appreciate you enjoyed the game even when you're not very good at it, I can relate 100% (I'm looking at ya, Bullet Hell Monday XD)

Thanks for the feedback on the art, audio and gameplay, plenty of thought was put into that. I think the many bullets on screen can be because I didn't update the rigidbodies of the bullets, I moved their transforms directly instead and, for some reason, updating them in the built-in Update() didn't cause any performance issues.

I thought the self-extracting .zip would be easier to work with, it ended up being much more frustrating than I could predict XD

Thanks again!

wait you had that many bullets on screen and they all had rigidbodies?! Nuh uh I'm not having that. I've struggled with performance on some computers and I don't even use gameobjects xD

(+1)

Yes, here are the bullet prefabs: 

And the Physics 2D settings: