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Thank you so much for your feedback! A lot of great comments. We already have a couple of ideas on how to make the character's passage through the doors more convenient. The intermittency of the camera was found out only after the build under Webgl, there may be problems with the movement scripts. But with regard to the third proposal, there are many solutions and we are still thinking about the most optimal one.

(+1)

I think a simple one, for point 3, would be to start each level with an overview of the full building, with the computers, player, and sysadmins clearly highlighted. This would give the player a chance to plan their route cleanly.