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All three sets can go enhanced, but the "Classic AI" and "Expanding"  will not try to use all the units.  You have to really define "best"... as the interesting phenomenon is they are "different", which is really cool in that the same approach does not work as well with a different AI, and you could find you are actually in trouble in some games.  Don't just think one AI fits one set.

The AI's are limited, but there is definitely room for improvement.  But the community is really going to have to encourage AI development to make it happen.

My hope is we will get further AI's with different personalities...maybe even one that has distinct play styles inside it.

OK, so the AI isn't a simple " One size fits all"- Got it.  I've played some EDEE and mobile edition in the last couple of weeks (2 games of each) and I haven't noticed the AI's  AC  using fighters for projecting air power/ convoy screening (The AI did build them). Is that the sort of  tactic you are hoping to be added by the community? Also in EDEE the AI used AA and artillery to some effect, which was challenging.

So how much has changed since your last video (Sep 23)?  Meaning, have the Testers prompted you to make any more changes? Following that- If there are changes is a video coming, or are you waiting for the big unveil on release?

Well, from the perspective of "the game" (rules, units, etc), there have only been tweaks to the enhanced set. These are due to rare combat situations. The enhanced set is a little different in that supply is now abstracted (no supply unit) and there is no movement capture combat. It is kill only (except for city capture of course).


From the perspective of the interface, a great deal has changed since the KS.  Not the whole look, but many more commands have been added, other data is customization has been presented. Yes, I do need to do a stream for this.