>Do you have any thoughts on if there's anything that could make this encounter more interesting? Less confusing? Better?
As I think someone else mentioned, I wasn't sure I was damaging them. Maybe some indication of that, like if they flashed red when I scored a hit. As it is now, it kinda just felt like I was pushing them away but not making progress. A health bar or something would work but I could understand that would ruin the immersion quite a bit. Also, I wasn't sure if I should be trying to use torch or whip for them, so some kind of indication (whip hits turn them red for a second, torch hits don't? torch actually lights them on fire and then they die?) might help, too.
>Ah. I intended for the first one to be easy to just switch with the torch or rolled up whip, but it may be just a tad too far away. I don't know if I can move it closer (the level design is quite dictated by a grid like layout) but I'll at least try to make the rolled up whip better at "pushing" things instead of getting stuck.
Oh! I didn't even think to use the torch. I was so excited to try the whip mechanics...
>an item on my todo-list to investigate creating a room where there's snakes on the floor.
Lol, comes with the territory, I guess! :)